SCOURGE OF AQSHY
FACTION RULES: GNOMAD FEASTMASTERS
HEROIC TRAITS
You can pick a heroic trait from this table instead of from other heroic traits tables available to your faction.
SEASONED BY AQSHY (HERO only)
STOVE STUBBORN: Threaten a Gnomad’s camp and you threaten their kitchen — and no fury in Aqshy burns hotter than that.
Declare: Pick this unit and each other friendly unit within this unit’s combat range to be the targets.
Effect: Spend 1 rage dice. For the rest of the phase, add 1 to the number of friendly GNOMAD units counted for the purposes of the ‘One Root, Many Stems’ ability when each target uses a FIGHT ability. Then, if your opponent’s fury level is lower than yours, increase their fury level by 1.
TRAIL BLAZER: It takes a persuasive Trail Master to convince their brethren that new paths lead to better dinners.
Declare: Pick this unit and each other friendly unit in this unit’s regiment to be the targets.
Effect: Each target can move up to 6". It must end that move more than 9" from all enemy units.
☀Once Per Turn (Army), Your Hero Phase
SLOW SIMMER: While Aqshy howls and burns, this one stirs the pot, tastes, and waits.
Effect: Spend 3 rage dice and reduce your fury level by 1, to a minimum of 0. Then, you receive 1 command point.
ARTEFACTS OF POWER
You can pick an artefact from this table instead of from other artefacts of power tables available to your faction.
SCORCHED SUNDRIES (HERO only)
STONEBANE ROOT SASH: Stonebane weed can undermine even the sturdiest Duardin fortification if left unchecked. A skilled hand can fashion the roots into a lightweight protective garb.
Effect: If this unit has the BAREFOOT keyword, the Damage characteristic of weapons used for attacks that target this unit is 1.
NICO’S SIGHTSEEING RING: Procured on the earliest ‘sightseeing’ mission of Nico the Thorough, this ring has opened more exits than doors.
Effect: If this unit is BAREFOOT and is in combat, roll a dice and add this unit’s Move characteristic to the roll. This unit can move a distance in inches up to the roll. It can move through the combat ranges of enemy units but cannot end that move in combat.
HANYAS, AQSHY FIRE SPICE: Those who ply Aqshy’s trails keep little pouches of their most potent spices to hand, ready to blow in the faces of would-be attackers.
Declare: Pick an enemy unit in combat with this unit and that charged this turn to be the target.
Effect: Roll a D3. Inflict an amount of mortal damage on the target equal to the roll. Then, if the target is a non-MONSTER unit, for the rest of the turn, each time it makes a pile-in move, subtract an amount equal to the roll from the distance it can move.
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