SCOURGE OF AQSHY
FACTION RULES: GNOMAD FEASTMASTERS
HEROIC TRAITS
You can pick a heroic trait from this table instead of from other heroic traits tables available to your faction.
SEASONED BY AQSHY (HERO only)
Any Combat Phase
STOVE STUBBORN: Threaten a Gnomad’s camp and you threaten their kitchen — and no fury in Aqshy burns hotter than that.
Declare: Pick this unit and each other friendly unit within this unit’s combat range to be the targets.
Effect: Spend 1 rage dice. For the rest of the phase, add 1 to the number of friendly GNOMAD units counted for the purposes of the ‘One Root, Many Stems’ ability when each target uses a FIGHT ability. Then, if your opponent’s fury level is lower than yours, increase their fury level by 1.
Deployment Phase
TRAIL BLAZER: It takes a persuasive Trail Master to convince their brethren that new paths lead to better dinners.
Declare: Pick this unit and each other friendly unit in this unit’s regiment to be the targets.
Effect: Each target can move up to 6". It must end that move more than 9" from all enemy units.
☀Once Per Turn (Army), Your Hero Phase
SLOW SIMMER: While Aqshy howls and burns, this one stirs the pot, tastes, and waits.
Effect: Spend 3 rage dice and reduce your fury level by 1, to a minimum of 0. Then, you receive 1 command point.
ARTEFACTS OF POWER
You can pick an artefact from this table instead of from other artefacts of power tables available to your faction.
SCORCHED SUNDRIES (HERO only)
Passive
STONEBANE ROOT SASH: Stonebane weed can undermine even the sturdiest Duardin fortification if left unchecked. A skilled hand can fashion the roots into a lightweight protective garb.
Effect: If this unit has the BAREFOOT keyword, the Damage characteristic of weapons used for attacks that target this unit is 1.
Start of Battle Round
NICO’S SIGHTSEEING RING: Procured on the earliest ‘sightseeing’ mission of Nico the Thorough, this ring has opened more exits than doors.
Effect: If this unit is BAREFOOT and is in combat, roll a dice and add this unit’s Move characteristic to the roll. This unit can move a distance in inches up to the roll. It can move through the combat ranges of enemy units but cannot end that move in combat.
Any Charge Phase
HANYAS, AQSHY FIRE SPICE: Those who ply Aqshy’s trails keep little pouches of their most potent spices to hand, ready to blow in the faces of would-be attackers.
Declare: Pick an enemy unit in combat with this unit and that charged this turn to be the target.
Effect: Roll a D3. Inflict an amount of mortal damage on the target equal to the roll. Then, if the target is a non-MONSTER unit, for the rest of the turn, each time it makes a pile-in move, subtract an amount equal to the roll from the distance it can move.
Unofficial fan content. Permission to download/print for personal use only.
SCOURGE OF AQSHY
• SCOURGE OF AQSHY WARSCROLL •
BOSCAGE HERMIT
In Aqshy the call of Ghyran comes faint and seldom. The Hermits who answer it tend the Habbinkerr oases that punctuate the fire realm’s crossings — thin green refuges where a scorched trail may drink, rest and stand defended.
RANGED WEAPONS
Rng
Atk
Hit
Wnd
Rnd
Dmg
Throwing Stones
6"
1
4+
6+
–
1
MELEE WEAPONS
Atk
Hit
Wnd
Rnd
Dmg
Gnarled Staff
3
4+
4+
–
D3
Passive
ONE CACTUS, MANY SPINES: Sit in the shadow of a cactus and the realm’s spite loses its aim. Nothing lucky has ever come through those spines.
Effect: While a friendly GNOMAD FEASTMASTERS unit is within this unit’s combat range, attacks that target that unit cannot score critical hits (treat them as regular hits instead).
KEYWORDS
ROOTSONG
Passive
SHADE OF THE OASIS: Where the Hermit squats, an oasis follows: a shimmer of green in the ash-wind, half mirage and half hedge, in whose shade the trail-folk dig in and disappear.
Effect: While another friendly GNOMAD FEASTMASTERS unit is contesting the same objective as this unit, if that unit is wholly within 6" of that objective, it is treated as being affected by the ‘Cover’ terrain ability. In addition, while this unit is wholly within 6" of an objective, it is treated as being affected by the ‘Obscuring’ terrain ability.
☀Your Hero Phase
6
SEAR THE SHELTER: A word in the fire realm’s own tongue, and every shadow the enemy hoped to hide in burns off the land like morning mist.
Declare: Pick a visible non-FACTION TERRAIN terrain feature wholly within 18" of this unit to be the target, then make a casting roll of 2D6.
Effect: Until the start of your next turn, enemy units are not affected by the target’s ‘Cover’ or ‘Obscuring’ terrain abilities.
KEYWORDS
SPELL
Boscage Hermit model
KEYWORDS
HERO, INFANTRY, WIZARD (1)
ORDER, GNOMAD FEASTMASTERS, GNOMAD, BAREFOOT
• SCOURGE OF AQSHY WARSCROLL •
DROVE KIN
Even on the fire roads, every member of the Gnomadic community fights for the trail. Hungry, scorched and far from the last hot meal, the drove’s enthusiasm only simmers hotter — and well aimed, it achieves great things.
MELEE WEAPONS
Atk
Hit
Wnd
Rnd
Dmg
Clubs and Mauls
1
4+
4+
–
1
☀Passive
MANY HANDS MAKE LIGHT WORK: Enthusiasm to win the fight and eat the victory meal that comes after is the greatest weapon in a Gnomad’s arsenal.
Effect: While 1 or more other friendly RABBLE OOMPH units are within this unit’s combat range, add 1 to the number of friendly GNOMAD FEASTMASTERS units counted for the purposes of the ‘One Root, Many Stems’ ability when this unit uses a FIGHT ability. Add 2 instead if this unit charged in the same turn. In addition, the ‘Nimble’ battle trait has no effect on this unit in any turn in which it charged.
Drove Kin modelDrove Kin model
KEYWORDS
INFANTRY, CHAMPION, STANDARD BEARER (1/15), MUSICIAN (1/15)
ORDER, GNOMAD FEASTMASTERS, GNOMAD, BAREFOOT, DROVER, RABBLE OOMPH
Unofficial fan content. Permission to download/print for personal use only.